As some of you might remember FMJ DemonWars is in development since 2008.... and while it still is scheduled for release in the not too distant future, today I am announcing the immenent release of Doom3 DemonWars, being the initial idea I had in my mind when reading about Doom3 for the first time.
So basically this is the Doom3 I always wanted to play from day 1 of its announcement....
Additionally thanks to simulation, the upcoming Doom3 Demonwars beta patch (not to be expected to be released any time soon) will feature gameplay that will not only allow you to play with other humans cooperatively versus demons, but will also let you join the forces of hell as an undead trying to seal the fate of earth....
For a full list of new features and changes please head down to the "changelog" section below.
INSTALLATION Unzip this file to your Doom3 installation folder (Example C:\games\Doom³)
Double click the shortcut "d3_demonwars_client.bat" and play..........
Thank you for downloading and installing the D3 DemonWars Mod ! I hope you will have as much fun playing this as I had making and testing it.
If you encounter any problems while running this mod please send me an e-mail to Oneofthe8devilz@hotmail.com and I will try to answer your issue.
You may only redistribute this file for free, NOT as a part of any commercial package. Contact me if you want to put this file onto a cd-rom/dvd-rom or any other commercial distribution. This read me file must always be included with any redistribution of this mod. You may put this on your website for download, but only if non-subscribers can also download it. You may not make money with this in any way without contacting me first. You may NOT use any of the Mod's content for other Mods unless you received a permission from me. If you have any doubts regarding these rules then contact me via my e-mail.
The Idea Behind it:
This is basically the Doom3 I always wanted to play from day 1 of its announcement. Having to fight cooperatively hordes of monsters at huge outdoor facilities (Doom1+2) combined with the revolutionary unified light and shadowing engine (Doom3).
changelog 0.26: -------------------------------------------------------------------------------------------------------------------------- - added serverreloadengine routine (no more laggy servers after long uptimes) - added new map de_omegacompex_dw - fixed broken ambient lighting in de_lostfacility_dw
id software (for keep creating breathtaking 3d engines and for deciding to release them opensource)
doom3world.org (for providing us with the world's greatest Doom³ related user, editor and coder exchange forum)
Simulation|EMZ (for his technical assistance)
Nivelxe (for his technical assistance)
Nicemice (for haveing released his opencoop beta source)
Der_Ton (for his awesome doom 3 exporting tools)
santaclaws (for allowing me to use his awesome bloomshader code)
Use_less (for modifying SantaClaws bloomshader and porting it to version 1.3.1)
BJA (for contributing his Lost_Facility map)
Ice Weasel (for contributing his Omega Research Facility map)
The {KAN} clan (for betatesting and giving us a good time)
Final words:
Damn it ...... it was a hell of a long way to get to where we are now and even though it wasn't always easy to work on such a project as a small team it still proved one thing......One man can make a difference....
-Oneofthe8devilz
_________________ I got six little friends and they all run faster than you
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