D3 DemonWars is a Doom 3 cooperative multiplayer modification which takes place on earth in the year 2145 after the events on the UAC Mars Station. The marines and scientists that have survived the incident on Mars return back home just to face another nightmare, joining the remaining humans on earth for a final desperate fight against the hordes of hell...
D3 DemonWars is basically the Doom3 we always wanted to play from day 1 of its announcement. Having to fight cooperatively hordes of demons at huge outdoor facilities (Doom1+2) combined with the revolutionary unified light and shadowing engine (idtech4).
DemonWars is one of the very few multiplayer online shooters that provides absolute precise calculated damage and ballistics calculations. Every bullet fired in DemonWars is actually rendered as a single 3d bullet object that travels through the virtual space being affected by physical parameters such as gravity. Furthermore DemonWars makes use of Doom3's introduced per-poly-hit-detection-system which is superior in any thinkable way compared to the system used in common 3d shooters (hitboxes). DemonWars makes use of the "unified light and shadowing" concept to the fullest and renounces faking or skipping features.
DemonWars is a full FPS/3PS shooter combining the best of both worlds letting you play the game the way you want.
D3 Demonwars version (0.50) has the latest post processing effects added like Motion-Blur, DOF, FilmGrain (4 different steps), Edge Dimming and Bloom (4 different steps) to add even more current-gen eye candy to the game.
D3 DemonWars 0.50 is crossplatforming and fully compatible with Windows Vista, Windows XP, MacOS and Linux.
For a full list of new features and changes please head down to the "changelog" section below.
Quote:
ChangeLog
D3 DemonWars 0.50 -------------------------------------------------------------------------------------------------------------------------- - added score system - added time counter - added GOW style third person view - added proper working 3rd person crosshair - added next-gen postprocessing effects - added new map am_docks_dw - changed weapon balance and added plasmagun - various tweaks and fixes - ported to linux & macOS
D3 DemonWars 0.26 -------------------------------------------------------------------------------------------------------------------------- - added serverreloadengine routine (no more laggy servers after long uptimes) - added new map de_omegacompex_dw - fixed broken ambient lighting in de_lostfacility_dw
id software (for keep creating breathtaking 3d engines and for deciding to release them opensource)
doom3world.org (for providing us with the world's greatest Doom³ related user, editor and coder exchange forum)
Simulation|EMZ (for his technical assistance)
Nivelxe (for his technical assistance)
Deavile (for his third person crosshair tutorial)
Sikkpin (for providing his 3PS and Postprocessing code)
Nicemice (for having released his opencoop beta source)
Der_Ton (for his awesome doom 3 exporting tools)
santaclaws (for allowing me to use his awesome bloomshader code)
Use_less (for modifying SantaClaws bloomshader and porting it to version 1.3.1)
BJA (for contributing his Lost_Facility map)
Ice Weasel (for contributing his Omega Research Facility map)
wishmop (for contributing his am_docks_dw map)
The {KAN} clan (for betatesting and giving us a good time)
Special Thanks go out to Simulation|EMZ and Nivelxe, who dedicated their time taking D3 DemonWars to where it is today. If you enjoy D3 DemonWars please also visit their sites at:
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