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Get the latest FMJ installer right HERE

News - 11.07.09 - 9:00 pm

***5.56mm Full Metal Jacket v1.00 installer files released!!!***

The win32, linux and macos installers for FMJ version 1.00 have just been released...

Visit the forum thread for further info right HERE

Installation Note for Linux/Mac users:
In order to avoid connection problems and other weird behavior please follow THESE INSTRUCTIONS

News - 15.07.08 - 2:01 pm

***5.56mm Full Metal Jacket v0.95b server update and official America server now online !!!***

Along with a server update to version 0.95b the official FMJ SPS AMERICA server just went online providing the states finally with a fast and reliable server solution...

Visit the forum thread for further info right HERE

News - 06.05.08 - 11:15 am

***5.56mm Full Metal Jacket DEMONWARS announced !!!***

Visit the forum thread for further info and the DEMONWARS trailer right HERE

News - 06.03.08 - 8:00 am

***5.56mm Full Metal Jacket v0.95 just released !!! (fully Linux and MacOS compatible running D3 v1.3.1)***

Download it right HERE

Doom 3 version 1.3.1 is required to run the latest version of FMJ:
Get the win32/linux/mac patch right HERE


ChangeLog:

Sabots
- added voteable auto-team-bot-balance routine
- added voteable bot count, bot_skill and si_autoteam voteable
- made Sabots to emit smoke on weapon discharge
- made viewmodel visible when spectating a Sabot in first person
- enhanced ctf bot logic (pick up dropped flags)
- fixed bot ctf score/take flag issue

Weapons
- finalized chainguns gui implementation and general weapon gui icons fix
- fixed sniper ammo only giving 4 rounds
- created new reload sounds for fmj weapons
- fixed "best weapon" priority (grenades issue)

FMJ Maps
- added new map tt_systemshock
- added new map tt_spaceship
- added new map tt_theoddplace
- added new map tt_theother
- added new map tt_lostworld
- added new map tt_originfacility
- added new map tt_medicalfacility
- added new map tt_lostfleet
- added new map de_distress
- added new map de_bladerunner
- added new map de_ancientvault
- added new map de_stalwart
- AAS48 creation for all 25 FMJ maps
- implemented visportals for all brush based fmj maps (improves speed and eliminates
- lag during fights)
- improved cover posibilities in the connection-tunnels of de_cathedral
- improved de_omegacomplex
- widened exit/entrance zone for team red in at_war to make moving in and out easier
- fixed CTF flags for de_night
- removed snapshot/cubemapshot creation for de_omegacomplex
- finalized clipbrush surrounding for all outdoormaps
- replaced "shadow brighter" lights with an ambientlight for am_docks
- implemented adjustable gametype based respawn delays

Server/Client changes
- added banning from server
- added inactivity control for idle players and bots
- added 8 player scoreboard GUI support for all gametypes
- fixed CTF icons display for the CTF scoreboard
- changed hud scores display (8 scores showing total score of each team)
- created 8 player server support
- made bullet impact effects on player bodies completely rendered in client mode

General Features/Changes
- eliminated bunny hopping (strafe jumping)
- added features like toggle crouch and toggle run
- added "Bloom settings" option to all menus
- made all explodeables respawn after 1 minute
- fixed telefragging issue at map start
- added custom teleport in/out effects for players teleporting
- improved Team DM gametype for all maps
- rebalanced respawn times for all maps
- improved all explosion effects
- enhanced voicechat distance
- added custom material dependant impact effects and sounds

News - 19.11.07 - 8:20 pm

***5.56mm Full Metal Jacket PreRelease v0.91 just released !!!

Download is distributed over the official FMJ Server autodownload feature

Installation Note for Linux/Mac users:
In order to avoid connection problems and other weird behavior please follow THESE INSTRUCTIONS

ChangeLog:

Sabots
- implemented the Sabot source into FMJ
- created custom FMJ SABots (sabot defs)
- fixed SABot weapon discharge slowdowns
- reduced SDK based SABot bandwidth usage
- changed 9999 ms ping display to "*" for bots at the scoreboard
- removed "ProcessCommand" console message for SABots

Weapons
- created custom animations for shotguns, smgs, rifles and sniper rifles
- added chainguns to FMJ
- fixed chaingun SDK related overflow message when using over 60 rounds belt capacity
- fixed shotgun lag and rebalanced damage values

FMJ Maps
- added new map "de_labyrinth"
- added new map "de_omegacomplex"
- improved visuals and performance for "am_docks"

Server/Client changes
- implemented adjustable gametype based respawn delays
- added 12 player dedicated server support
- made bullet impact effects on player bodies completely rendered on clients

General Features/Changes
- allowed all stages of r_bloom on clients in multiplayer
- fixed double head for singleplayer (Singleplayer is currently not supported by FMJ)
- changed Player strafe animations
- added description.txt (adds colored and customized mod name under the "Mods"
- section of Doom 3
- changed m3 weapon script to match m3 name
- reduced distance of weapon sound shaders
- reduced mp5 decal size to fit the smg class
- visually improved impact effects (dust puffs)
- visually improved muzzle smoke effects

News - 06.05.07 - 8:25 am

***5.56mm Full Metal Jacket Beta v0.75 just released !!! (fully Linux and MacOS compatible running D3 v1.3.1)***

Download it right HERE

Installation Note for XP users:
Please extract the msi file FIRST to your harddisc and then RUN it since running it directly from the rar file might not work....

Again there are 2 links, a "win32-installer-version" and a "all-OS-non-installer-version" for ppl using Linux or MacOS or ppl that just have trouble to install it on non XP systems.....

Installation Note for Linux/Mac users:
In order to avoid connection problems and other weird behavior please follow THESE INSTRUCTIONS

ChangeLog:

- ported to Linux
- ported to macOS
- Custom CAC flags
- Custom CTF flags
- New map "de_sincity"
- New map "de_sewers"
- New map "de_cathedral"
- New map "de_lostfacility"
- New map "gz_springhill"
- New map "de_gowbarb"
- Custom FMJ intro sequence
- Telefrag bug with 10 ppl fixed
- Crosshair fixed for bright and dark scenes
- Screensaver function
- New weaponsclass "Shotguns"
- Up to 10 players (5vs5) support
- Removed SP options from mainmenu
- Added thirdperson view
- New and nice looking bullet impact effects
- New grenade explosion effects, sounds and physics
- Improved weapon-balance
- Improved weapons-soundshaders
- Fixed WeaponViewmodel at Spawn in am_docks
- Fixed Jet_sound_playback in am_docks
- Fixed fmj_sensitivity for grenades
- Added 10 choosable multiplayer CTF models
- CAC Gameplay implemented.
- CTF Gameplay implemented.
- Bleeding and Hurt decals fixed
- Medipack clears wounds
- g_showpayershadow can now be disabled in mp
- Weapon toggle system implemented.
- sticky Zoom added

News - 28.11.06 - 10:25 pm

Our custom Mod Forum has just gone online !
Just click on the "Forum" button in the navigation menu and get registered...

Brandnew footage of the soon to be released version 0.75
Head over to the "Media" section and enjoy the online stream of a CTF FMJ 0.75 battle....

News - 04.12.05 - 8:15 pm

Since I am a lazy dude and don't want to double post here and at the doom3world forum, from now on you will be able to get the latest info about this project right HERE....

***5.56mm Full Metal Jacket Beta v0.45 just released !!!***

Download it right HERE

changelog:

- 8 different weapons, 4 per side
- Realistic bullet-ballistic (real 3d model projectiles being also affected by physics)
- Headshots that are deadly with any weapon from any distance
- Really huge outdoor environments that are lit with a global lighting system
- 6 players (3vs3) support (can be increased if necessary)
- A BloomShader which creates a breathtaking HDR like look and makes the Landscaps
- look more realistic more realistic
- 5 unique maps
- realistic water correctly refracting and reflecting the virtual world

Installation Note for XP users:
Please extract the msi file FIRST to your harddisc and then RUN it since running it directly from the r
ar file might not work....

Again there are 2 links "installer-version" and "non-installer-version" for ppl having trouble to install it on non XP systems.....

News - 19.09.05 - 1:53 pm

***5.56mm Full Metal Jacket Beta v0.44 released !!! (fully 1.3 compatible)***

Download it right HERE

We did it !!! With the help of Use_Less we were able to finally port the FMJ mod to version 1.3 ........

Although the new bloomshader runs a bit slower it improves the HDR-rish look alot and makes the Mod an even better experience......

A dedicated server shortcut is now included to make hosting FMJ games as easy as click and play.....

So all there is left to say is ......HAPPY FRAGGING!!!!

News - 22.02.05 - 12:00 am

After a couple of delays we finally managed to do a first successful Internet-Test ;) Everything worked the way it should and we are now good to continue working towards a Beta release. For the impatient folks of you out there, please keep in mind that in terms of content creation, there is still only me (one person) working on it. Although I started several attempts to recruit new members, no potential members contacted me and exactly this is why I cannot make a clear statement about when the Beta is going to be released.

News - 01.02.05 - 2:01 pm

Development is proceeding as scheduled, we might do some internal internet/multiplayer testing tonight... so stay tuned for more results later this week...

News - 01.02.05 - 1:45 pm

First News Post, there we go online .... ;)